Visitors who frequent this blog may have read about a work called Sumi_. I'm currently revisting it after receiving some critical feedback on it from sound artist and mentor Robin Minard. One of Minard's concerns related to some aspects of the orginal sound, specifically the fact that I'd been very naughty and used a Plogue delay bidule to 'flesh out' the overall sound texture (which is, as we all know, cheating.) So in order to reform myself and do things the proper way, I took advantage of my current Max fetish and decided to build a simple little module to mash some sound together and flesh-it-out the good old fashioned way: dry, quiet and looped.
This patch is nothing special, it just simply loops eight identical samples (each with variable playback speeds - determined by a looping preset module) which emulates a phase relation of sorts, the combined audio is then filtered using a biquad~ object and a filter graph. The raw sound? A lovely rainstick sample that came with the Max bundle. I would post an example YouTube, but my mobile phone video camera delivers no love or decent sound quality for that matter.
Though this is essentially an experiment and means of trialing some homogenous sound textures, it's a much more faithful and well-behaved step in the right direction.
April 08, 2008
Sumi_matic!
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1 comment:
Could you post a photo of what's inside the p cascade1 etc subpatcher objects?
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